Mortal Engines - Digital Matte Painting

3D Environment establisher, hunting grounds trench left by the city of London. Built with Maya, zBrush, Clarisse, PhotoShop and Nuke. Centre track was CG rendered character area from Lighting.

3D Environment establisher, hunting grounds trench left by the city of London. Built with Maya, zBrush, Clarisse, PhotoShop and Nuke. Centre track was CG rendered character area from Lighting.

Built in Maya, Houdini, and then Look dev, dressing and rendered in Clarisse and Nuke.

Final Shot

3D Environment establisher, trench aerial establishing shot of the city of London over the hunting grounds. Built with Maya, zBrush, Clarisse, PhotoShop and Nuke. CG rendered city of London from Lighting and dust cloud from FX.

3D Environment establisher, trench aerial establishing shot of the city of London over the hunting grounds. Built with Maya, zBrush, Clarisse, PhotoShop and Nuke. CG rendered city of London from Lighting and dust cloud from FX.

Sky and BG hills behind crashing town. Floating city and FG ground trees from Lighting and FX.

Sky and BG hills behind crashing town. Floating city and FG ground trees from Lighting and FX.

Sky with additional Terragen clouds projected via Nuke onto cards. FG clouds provided by comp using eddy.

Sky with additional Terragen clouds projected via Nuke onto cards. FG clouds provided by comp using eddy.

Sky with additional Terragen clouds projected via Nuke onto cards. FG clouds provided by comp using eddy.

Sky with additional Terragen clouds projected via Nuke onto cards. FG clouds provided by comp using eddy.

Mortal Engines - Digital Matte Painting

A series of 3D/2.5D digital matte paintings for the feature film Mortal Engines. I used Maya and Clarisse to create the wider 3D environment builds with additional 2.5D projections using Photoshop and Nuke for enhancement and compositing.