20 + years in the entertainment industries, my background spans across a number of departments and sectors. From set design, prop and model making through to current VFX and animation pipelines. Real time rendering in Unreal, modelling in Maya, compositing in Nuke and digital painting in Procreate and Photoshop. From concept to completion I have worked on-site and remotely as an individual and as a part of a team.
Specialties:
• Traditional and Digital painter, sketch artist.
• Concept Design and Visual development.
• Matte Painting / 3D Camera Projections using Maya, Vue, Photoshop and Nuke.
• Sculpting, 3D Modeling, Texturing and Camera animation.
• Environment Design and creation 2D/3D.